I need to create a 3D paint splatter in Maya but don't know how to go about getting a good effect. The idea is to have a 3D arrows fly into an object and then splatter on it and then freeze mid-splatter so we can see the liquid flying out in different directions. Im experimenting with nparticles but so far the splatter effect is not looking very good. It needs to look convincingly like a real splatter of paint. Is this the best way to go?
Also what would be the best way of creating the arrow objects that would eventually splatter?