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turning fully rigged character into muscle capsules

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samuel frank
turning fully rigged character into muscle capsules
on Oct 2, 2009 at 8:23:26 am

Dear sirs/madames,

Perhaps you could help me. I have fully rigged a biped character (with four arms and a tv for a head). Now I am trying to get some muscles going. When I convert the rig by going to Convert Smooth Skin to Muscle System, the joints do become capsules but the orientation is all wrong. I have changed each one to the appropriate x, y, or z axis, but they do not follow the path of the original bones. Therefore they don't join up from one end to the other.

How do I orient the capsules to the original bones without unskinning the character? Any thoughts? Thanks in advance.

SF

Thank you vay vay much


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