I’d love to get a tip on how to solve this problem.
I have an extruded surface (my worm) along a soft body curve with springs. I have a turbulence field applied to the springs to emulate the worm in water. When I play the animation, the surface is drifting away from the curve it’s been extruded from, unfortunate because the sofbody is doing exactly what I want it to do.
Moreover, the curve is flattening at certain points. How can I fix this.