This is Bramha_VFX from Digital asia school of animation.
My question is - how can we render render passes/layer passes in maya?
I know about render passes like color pass,occlusion pass,reflection pass,Vector pass,Normal pass ,Refractivity pass,diffuse pass,shadow pass,RGB pass, specular pass ,refraction pass and Z-depth pass.
But i don't know how can we render that passes in Maya 2008.
also tell me how can we add and adjust that render passes in digital fusion.
please let me know
if any tutorials you have on my above problems.