Thank you for all the support in the past, this is a great resource.
I am relatively new to Maya and I am experimenting with exporting camera moves into After effects.
I am using a camera with aim. the aim was parented to an object on an animation path. a few transform key frame were added to the camera. I duplicated the camera in the camera group, moved it out of the group and then parent constrained it the camera, baked it. Now there are some strange shakes that have worked themselves into the baked key frames of my camera. I cant correct them because the camera is now locked with a locator and I cant delete or go back either. Then i tried it with a new camera with a completely different camera move and still some shakes have worked themselves in. I am using Maya 2009 on a Mac.