Hello there, I am trying to set up a hand rig with influence objects in side of it, I realize that influence objects are relatively simple thats why I am not understanding whats going on. I have a real nice joint system and a hand mesh with smooth skin on it already. When I make and place my influence object it turns into an influence, then I parent it to my joint. Now I want to control the weighting of my deformation in the commponent editor. Now when I go to do so I cant see my influence object under the smooth skin tab. I am trying to be able to make the skin deform around my influence object but the skin dosnt react to it. I am guessing because there is no wieght assigned to it, so how would I go about assigning wieght to it in the commponent editor. . .