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Rigid body sim error - cycleCheck??

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Dave Preciado
Rigid body sim error - cycleCheck??
on Aug 25, 2009 at 6:00:38 am

I'm encountering an error while running a rigid body sim. The sim starts fine until frame 39 out of 300. After the 39th frame it stops solving and plays to the last frame. This is the error I got "Cycle on 'pCube53.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)"

I typed cycleCheck -e off ; in the command line and the error still happens. I've read that I may have to create a dynamic attribute cycleCheck node in the render globals, but I can't seem to figure that out either.

There is a default blinn texture applied to the geo and no intersecting bodies. I did a similar sim yesterday and didn't encounter any problems. I've tried simming with less geo and get the same error.

Suggestions?


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