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Animating multiple instances with offset

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Per Spook
Animating multiple instances with offset
on Aug 5, 2009 at 7:16:03 am

I have about 200 fence posts that are supposed to scale up from the ground in a sequential manner. I can select all of the fence posts and animate them, but then I have to offset the animation manually which I really don’t want to. Maybe I’m being stupid here, but I cant figure out an easy way to do it.. anyone have a solution for this, or a simple script?



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Per Spook
Re: Animating multiple instances with offset
on Aug 6, 2009 at 8:18:10 am

Thats it! Thank you...



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Per Spook
Re: Animating multiple instances with offset
on Aug 7, 2009 at 11:33:47 am

Hi Michiel,

I'm wondering if you can help me out with one more thing??

Say, I want to ad a rotation to the script as well. so that the pcube both scales in Y and rotates in Z from 45 down to 0.

Do you have a solution for this?



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