I need a little help. I'm usually a poly guy, but I have ventured into the world of sub-D's for my latest project project.
I start with a polygon object, convert to sub-D's to get in some finer details, then convert back to polygons. The problem I am having, is that when I convert back to polygons, it looks like there are 2 meshes on top of one another, one looks like the formed sub-D mesh, and the other looks like the newly converted polygon mesh.
What's the deal? I notice in the convert menu, there is an option to hide, but that doesn't do anything.
I've had the same issue plenty of times and I have a way of sorting it out.
1. Go into 'face' sub-object mode.
2. Select all the faces (of the whole object).
3. Edit Mesh - Duplicate Face
4. In your outliner select the new mesh move it away from old.
5. Delete by type history for the object.
6. Ungroup and delete any transforms ect that may lay arround :)
7. Delete old mesh and reset transform for new one.
This is such a mission every time, especially when in a modeling
work flow. As of Maya 8.5 or 2008 you can simply hit numeric 1 to 3
to display a SubD preview. much easier, and no need to modify-convert to ect every time(or go into polygon sub object level for certain tools)