i used to use this 'modifier' in blender called "array" which allowed me to duplicate and object using a node with position offset controls. so for instance, if i set the offset to 2" and the amount of duplications to 3, the result would be 4 total identical objects, each 2" from each other.
The Cool/Important part about it is that after those objects were in place, i could continue to modify them interactively with a slider. Does something similarly expedient and intuitive exist in maya? There were actually tons of features like this in blender when it came to modeling; there seem to be more steps necessary in maya to do all the same things. Is there a reason for that?