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Poly plane to always face camera

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Robert Morris
Poly plane to always face camera
on Jun 5, 2009 at 5:13:31 pm

This may be a simple question, and I'm sure it can be done. I just can't figure it out. How do I get a poly plane to always face the camera? Thanks for any help.


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Michiel Duvekot
Re: Poly plane to always face camera
on Jun 5, 2009 at 6:40:07 pm

You can use an aim constraint. Make sure the plane faces the X-axis befor you constrain it. Select your camera, Shift-select the plane, then [Animation] Constrain->Aim

Michiel
http://www.thnkr.com


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Robert Morris
Re: Poly plane to always face camera
on Jun 5, 2009 at 7:13:53 pm

Thank you! That's what I was looking for. It's a little tricky, though. I did like you said, and only constrained the plane to the Y axis (up and down). It's a flat card image of a person and I want the person to always face the camera. This works fine when I rotate the camera around the front. But when the camera swings to the back, the Y constraint is reversed and goes the opposite way of the camera. It's strange. Any thoughts on why that is? I'll have to keep playing with it.


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