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Impossible issues! Can't figure out what's going on..

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Larry Chen
Impossible issues! Can't figure out what's going on..
on May 30, 2009 at 4:04:46 am

Alright, so I've been working on this project to simulate a timelapse of a tree in Maya..

I'm running into a couple major issues that I haven't been able to figure out since I started messing around in Maya. If anyone could help that would be great!

So basically, I'm working with paint effects for leaves, and converting them into polygons and resizing them (using the BUSH brush).

However, there are issues before and after rendering.

In Maya, this is what the leaves looks like.

http://img.photobucket.com/albums/v449/theboywiththegiantmuffin/unrendered-...

The right side where the leaves look normal and green are converted to polygons. But before they are converted to polygons, the leaves look pink and white as shown on the left side of the tree. I can't figure out what is causing this!


My second problem is: When I render my scene, the background looks totally skewed! When compared to the unrendered picture, it has choppy black lines that I have no idea where they come from..

http://img.photobucket.com/albums/v449/theboywiththegiantmuffin/rendered.jp...


Any advice/suggestions would be great help! Thanks!


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Alvaro Castaneda
Re: Impossible issues! Can't figure out what's going on..
on Jun 1, 2009 at 2:46:53 pm

first
paintfx in maya and done at render time, that's why you can't see them in the viewport, once you make them polys, the become, planes with texture and that's why you can clearly see them in the viewport

your second issue might be the uvs, or you have double geometry in the same place, if now check the UVs, or just try with a default NURBS sphere

good luck

----------------------
varomix - pixelEater
http://www.intelianimate.com


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