Ciao, i need to paint a surface, i started with an emitter from particles and make collide with a polygon surface. With the geoconnector i stopped the particles with resilience. The problem is i dont know how to use these particles to interact with the texture of wood of the polyobject. I tried using particle cloud volume shader but the effect is not very remarkable. it would be something that paints layered the wood not over it.
Some ideas, suggests?