I am making a glass bottle in maya which includes the glass, a label and also condensation. I am having trouble getting all 3 elements to work together properly. I have created a separate uv set for the outside of the glass so i can use cylindrical mapping to map the condensation (glass shader with a bump map) and the label. The other uv set is the plain glass shader for the inside of the bottle. The result is not what i am looking for as the two glass materials layered on top of each other give a very over exposed white look. Is there a way to get all three elements to work together?
I have had good results in terms of condensation by just using a bump on the glass material but the problem is i cant add a label on top of this because it covers the condensation. I need the glass on the bottom, then the label, then the condensation on top of that.