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Attach blend shape head to body issue

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Jack Napier
Attach blend shape head to body issue
on Mar 25, 2009 at 12:06:13 pm

I have a character with several blend shape targets for the head geometry. The head was then attached (Merge Vertex) to a body and rigged. The rig and the blend shapes work fine, but now i want to include another blend shape target for the head.

On the Add blend shape dialog, the blend shape node that was created for the head shows up. However, despite trying every option on the dialog, I am unable to add the new target. I get an error message that the blend shape node was not found.

Is there a way to add a new target just for the head or do I have to start from scratch and re-rig?

Appreciate any help in the matter.

- J


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