Can someone please help me understand this aspect of the Trax editor and animation clip system? I have a simple animation of something falling and tumbling as it goes. Single node with translation and rotation channels animated. I've made this into an animation clip. My hope, if I understand the Trax editor's functions, is to take this original animation's clip and make duplicate clips (or characters?) and have the duplicate objects re-keyed with new start & ending positions and rotations. My hope is to end up with a number of these objects, all falling in a similar way, but with varied trajectories and ending position/ rotation.
When I tried to duplicate the clip (either dependent or not), I could not see a way to end up with a discreet object to keyframe in the workspace.
Any help would be much appreciated!