OK, this is probably a really easy fix, but I have no clue as to what to do.
I've been working on a project all day, and I go to lay out my UV's. So I apply my lovely colored grid for UV-ing and head into the UV editor, and start moving them around, but I notice that the UV's on my mesh aren't updating. So I recreated my UV map and tried scaling with that "bounding box" that appears after you "create UV's" and nothing happens there. So I close and re-open Maya, and import the file, hoping that maybe I just did something wrong importing the project into Maya would clear things up, but the same thing happens.