FORUMS: list search recent posts

Help with normal mapping

COW Forums : Autodesk Maya

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
cow
stephen reber
Help with normal mapping
on Mar 3, 2009 at 8:06:31 pm

This is my first time doing normal maps. I've done some simple tests and they work fine. But I am trying to make some walls to put in Unreal 3 game engine, and using normal maps to fake rounded corners to get that specular highlight. The normals on my source are perfect, but the normal map turns out all screwed up.

I am including images of my settings, the source mesh, and the normal map. If anyone has any ideas, I would greatly appreciate the help.

Thanks in advance...

Stephen









Return to posts index

Alvaro Castaneda
Re: Help with normal mapping
on Mar 3, 2009 at 10:23:06 pm

Hi

You should check your UVs, I think that's the problem, normal maps depend a lot on UVs

----------------------
varomix - pixelEater
http://www.intelianimate.com


Return to posts index

stephen reber
Re: Help with normal mapping
on Mar 4, 2009 at 12:23:23 am

Thanks Alvaro, I'll check it out.

Stephen =]



Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]