This is my first time doing normal maps. I've done some simple tests and they work fine. But I am trying to make some walls to put in Unreal 3 game engine, and using normal maps to fake rounded corners to get that specular highlight. The normals on my source are perfect, but the normal map turns out all screwed up.
I am including images of my settings, the source mesh, and the normal map. If anyone has any ideas, I would greatly appreciate the help.