Hello, does anyone have thoughts on how to approach this: I have a bunch of objects falling to a ground plane and settling, say like leaves. I currently have nice random motion of them tumbling while falling by making them each an active rigid body, and controlled by gravity and turbulence fields. My final objective, however is to have them fall this way, but then END UP with each object at a specific location, ideally a world-space value which could be adjusted, like a goal-object.
It does seem like there's no way to have a rigid body follow a goal the same way a particle can. But maybe there's a way to "highjack" the translation values of the rigid so that it's controlled by a specific particle instead?
Or, any other ideas on how to approach this from a different angle?