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Pinning Limbs

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Alexander Wack
Pinning Limbs
on Feb 16, 2009 at 8:06:40 pm

Hey all, So I am using Maya to make an animated character and pogo stick for importation into the C4 game engine. Right now I have my character weighted and rigged with a skeleton, and I want to animate him bouncing on the pogo stick. Now the issue is that right now the root/parent joint is in his hip, so when I move that his whole body moves with it.
Is there a way for me to pin his hands and feet in place so that when I translate his root/hip joint that his body will move accordingly but his hand and feet joint will rotate but not translate?

I'm using Maya 2008 btw and can unload my file if need be, thanks ahead of time!

-Alex


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Alvaro Castaneda
Re: Pinning Limbs
on Feb 17, 2009 at 3:41:16 pm

I guess that can be done with simple IK
do you have IK on your rig?

----------------------
varomix - pixelEater
http://www.intelianimate.com


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Alexander Wack
Re: Pinning Limbs
on Feb 17, 2009 at 4:36:36 pm

No, I put no IK handles on my rig yet. Where should they be attached and which kind should I use?



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