I need to create some simple water rings (like the kind that would emit from a raindrop hitting a puddle). I found a great tutorial online that decribed a method involving a water texture mapped to a bump map. Although it looks decent, I need to be able to adjust the viscosity of the liquid, and I need to have a deformed surface, not just a bump map.
I tried using RealFlow, but that just seemed to complicate matters. Ideally, I should be able to just add a Realwave, then add some control points to it. However, when I do this simple operation, nothing happens. I tried animating the properties of the control points, but, again, nothing happens. The only thing that worked was dropping a sphere onto the Realwave, but the waves generated were extremely small. After rummaging through tutorials and web pages, I have seen how great RF really is, but I cannot seem to accomplish this very simple effect.
I got something to kind of work in RealFlow, and will most likely be going that route. I should have mentioned that I was avoiding displacement maps because I didn't want them to bog down any stage of the render too much.