I imported Blast.ma from the visor into my scene. It brings a BlastCamera into the scene. Now when I try to render an animation from one of my perspective cameras, it will only render the BlastCamera view. When I set the rendering camera in render globals, then open the render globals after I've rendered, it has changed the camera to the BlastCamera. I've tried deleting the BlastCamera, but Maya recreates it. Anybody run into this and any ideas on how to fix it? Thanks.