I am trying to render a depth pass in Maya 2008. I enable the render layer like I always do (right-click the layer > presets > luminance depth), but I am getting a strange, never-before-seen error. Everything in my scene with the exception of a few objects are rendering as a normal depth pass, however, the other objects are rendering with a gray shader that is registering some lights. Basically, my scene looks like I mistakenly applied the depth shader to a few objects, while others are left alone. Furthermore, when I inspect the Material Attributes for the objects that render normal (i.e. seemingly no depth shader), they apparently have the depth shader applied to them.
Hopefully I am being clear in my decription. Unfortunately, I can't post any images.
The deadline is tight on this one, so I would really appreciate a prompt response.
I have tried the following solutions, to no avail:
- Restarting Maya
- Deleting all lights in my scene
- Applying the depth shader by hand