Hi, So sometimes I will try to rotate a mesh and it stretches severely. This is usually after I parent it to something. I think it may be a hierarchy problem. Can anyone tell me why this happens and how to make it stop? Thanks!
I sort of fixed it. I had to do with the transforms of the parent circle. the scale wasn't uniform (1,1,1), I also reset all transformations, which, from what I understand, does away with a -1 scale etc. Thanks.