here is my problem ...
when I delete static channels in Maya 2008 the keyframe values are being reset to maya's default values. I have been using maya a long time and I don't believe this was happening in previous versions.
For example I keyframe the spec roll off of a shader at 1.0, but have no other keyframes in that channel. When I go to reduce my keyframes by deleteing static channels, maya is changing the value back to its default of 0.7. I want it to stay at 1.0 but without a keyframe.
Now if it was just one instance that would be easy to fix, but I have alot of static channels and its changing all my shaders back to default values.
Does anyone know is this some preference or something?
thanks for looking into this. I have done a bit of investigating since I posted and this is not anything new. It goes back to at least maya 4.5. It seems to be a problem only when keying shader attributes.
I posted this on highend3d also and Doug Hines came up with a script that is a great work around. Check it out if you ever have this problem.