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Rig Problem - Joints Moving Without Being Keyed - HELP PLEASE :)

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Heidi Campbell
Rig Problem - Joints Moving Without Being Keyed - HELP PLEASE :)
on Nov 15, 2008 at 5:35:50 am

I have built a frog in Maya 2008 3d and for some reason the knees rotate & translate when i move the timeline a frame in any direction. i have gone through every single object in my scene and none of them have keys on them so i don't understand why the rotation and translation values are changing on their own. i have set a preferred angle and still am receiving the same results. None of my joints are constrained. I just went to animate and the 1st time i played back it moved and rotated in weird directions.

Can anyone help me with this? I have to finish this proj asap and this is holding me up :(

Thanks.


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Alvaro Castaneda
Re: Rig Problem - Joints Moving Without Being Keyed - HELP PLEASE :)
on Dec 3, 2008 at 4:42:22 pm

Hi

If you could share the scene I might be able to see what's wrong

if you don't wanna make it public you can mail me at varomix@gmail.com

----------------------
varomix - pixelEater
http://www.intelianimate.com


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