I have built a frog in Maya 2008 3d and for some reason the knees rotate & translate when i move the timeline a frame in any direction. i have gone through every single object in my scene and none of them have keys on them so i don't understand why the rotation and translation values are changing on their own. i have set a preferred angle and still am receiving the same results. None of my joints are constrained. I just went to animate and the 1st time i played back it moved and rotated in weird directions.
Can anyone help me with this? I have to finish this proj asap and this is holding me up :(