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Combining many nurbs surfaces into one object

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Josh Kapusinski
Combining many nurbs surfaces into one object
on Oct 14, 2008 at 11:44:34 pm

Does anybody know how to combine or merge many nurbs surfaces down into one object in Maya?

I have grouped the 25 plus nurbs surfaces and arranged them properly in my outliner so they move as one object, but I can still click on any part of it and delete, etc. I want one object. I am creating a dandelion with transparent seeds, which will eventually be used to show someone blowing it in the wind. I have about 25 nurbs cylinders going into a bud, then the stem and a few other surfaces. Right now I am duplicating this group over and over to make the dandelion, but it is slowing down my 4gb G5 Mac and crashes often so I'm thinking if I can make all of those 25 nurbs cylinders, etc. one object in the sense where I cannot manipulate any of the pieces, just the object itself, then it won't keep crashing. I'm looking for the pre-compose function of After Effects in Maya.


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Nick Pitcavage
Re: Combining many nurbs surfaces into one object
on Oct 15, 2008 at 11:01:56 pm

try duplicating them as Instances.
This will give you a separate 'Translate. rotate, and scale' node for each. This will keep file size really low, and allow you to move around in Maya with out clogging up the scene.



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Nick Pitcavage
Re: Combining many nurbs surfaces into one object
on Oct 15, 2008 at 11:03:24 pm

or, try assigning your shape as a particle.
I would use Polygons for this route tho.



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