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Duplicating Geometry Cached Objects with Trax Editing

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George Webster
Duplicating Geometry Cached Objects with Trax Editing
on Sep 15, 2008 at 1:43:43 am

Hi

I'm doing the inevitable page turn animation. I have one page that turns nicely using an ncloth sim. I did a geometry cache on that so that I can play with the timing in the Trax editor.

My problem is I need to duplicate another 20 pages and I don't want to do the same process for each one. When I duplicate them, the object has no animation at all, no nodes in the HGraph or cache ref.

I tried duplicating the original's nodes in the Hgraph but it plays back a warped mesh.

I'm reletively new to maya (max convert) and these obscure nuances are killing me.

Please help.
Thanks in advance...


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