I loaded an image sequence into a surface shader "as projection". Projection type: Perspective. Link to camera: My rendering camera.
I.e. trying to project the sequence from my rendering camera.
Is there any way to make the file texture wrap around the geometry, as if it were actually being "projected". As it stands, the texture is rendering like an image plane, flat. I'd like it to wrap around those corners on my objects, if possible. Any way to do it?