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alpha channel prob. with MR shader

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siesta
alpha channel prob. with MR shader
on Dec 6, 2007 at 1:32:15 pm

Hi,

I'm using Mental rays "mi_metallic_paint" shader on the edge of a logo. The render is nice and looks as it should, but there is no alpha channel for it(the edge is translucent).

The center part of the logo is a phong shader, and the alpha channel is fine.

Anyone know why it's translucent or how to fix it?

Thanks.


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Alvaro Castaneda
Re: alpha channel prob. with MR shader
on Dec 7, 2007 at 5:33:49 pm

hi
this is a common for MR shaders but an easy to fix.

go to render settings, in the MR setting find the custom entities tab, expanded and check the PASS CUSTOM ALPHA CHANNEL check box, render again and you are done man.

happy rendering




varomix - pixelEater


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siesta
Re: alpha channel prob. with MR shader
on Dec 17, 2007 at 8:22:09 am

Thanks you!


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siesta
Re: alpha channel prob. with MR shader
on Dec 17, 2007 at 8:22:21 am

Thank you!


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