FORUMS: list search recent posts

mental ray round corners

COW Forums : Autodesk Maya

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
cowcowcowcow
sector09
mental ray round corners
on Aug 5, 2007 at 6:07:28 pm

I'm trying to use the mia-roundcornes mental ray texture, to achieved bevelled polygon edges at render time... yet I have absolutely no idea on how to apply this feature.

I've attempted connecting it to the bump attribute of a mia_material shader (as it seems they suggest in the docs), but it seems my geometry just dissapears at render time.

Please show me what I'm missing here.

Thanks
Christof


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]