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a globe of water

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cdoss1
a globe of water
on Feb 12, 2007 at 7:10:58 pm

I'm trying to create a planet with an ocean surface. I applied an ocean shader to a poly primitive ball. the outcome was a strethed ocean shader!
Is there anyway to get the ocean shader to work evenly around the entire poly ball? It seems to extrude the most in the center of the ball while the north pole and south pole are looking good.

Thanks
Nurb Buster




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