I've made a character and a number of facial expressions. The head is controlled using a control curve.
I made a blendshape, this works fine. However, when I move/rotate the control curve, the teeth etc move accordingly, but the head stays static in is original place. If I turn off all facial expressions, his head as it should.
What have I done wrong? Can someone point me into a solution?
Haven't downloaded the file but it sounds like a deformation order problem. Try putting the blendshape deformer later in the order.
When you say, the head is controlled using a control curve, what do you mean? Do you mean the curve acts as a handle for a joint or an IK effector? Or is the curve acting as a wire deformer... or something else?