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rigging/blendshape question

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rigging/blendshape question
on Feb 2, 2007 at 12:00:48 am


I'm having a problem with my rig/blendshapes.

I've made a character and a number of facial expressions. The head is controlled using a control curve.

I made a blendshape, this works fine. However, when I move/rotate the control curve, the teeth etc move accordingly, but the head stays static in is original place. If I turn off all facial expressions, his head as it should.

What have I done wrong? Can someone point me into a solution?

I've uploaded the file on my webspace if someone wants to take a look...



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Steve Sayer
Re: rigging/blendshape question
on Feb 6, 2007 at 12:13:44 am

Haven't downloaded the file but it sounds like a deformation order problem. Try putting the blendshape deformer later in the order.

When you say, the head is controlled using a control curve, what do you mean? Do you mean the curve acts as a handle for a joint or an IK effector? Or is the curve acting as a wire deformer... or something else?


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