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combining two shaders into one ?

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teasider
combining two shaders into one ?
on Jan 29, 2007 at 9:30:53 am

Hey,
I am currently using maya 8.0 with maxwell render.

I was wondering if theres a way I can texture an object (mapping and everything) and combine it with a maxwell shader. is there a way to combine two shaders into one ?

like If i want the map from the first lambart I made and combine it with specularity and reflection of a maxwell shader.

Thanks in advance !


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