well after learning Power Animator back in the day where everything was in order. ;)
I started to pick it back in Maya.
But I'm having a issue. At the moment I'm in the middle of the lesson:
Getting Started with Maya
> Polygonal Modeling
> Lesson 1: Modeling a polygonal mesh
where you bridge the faces from the face mask to the helmet.
Problem is, that the faces are twisted. From my experience the Polygon object is scaled the wrong directions X axes.
But I just want to understand why is it ding this, even though I followed every step in the lesson.
Or did I miss something or its another brain fart
Thanks for the support bare with me its my first step back in to Maya.