I have a shot which was tracked in boujou then the camera was imported into Maya. I built a bunch of poly models in using the default perspective view. When I change to the boujou camera view all of my geometry looks terrible in the viewport but renders fine. The boujou camera's models look like the normals are all reversed or something... edges have extreme aliasing, where a long "2x4" looks like the bottom edge is made of right triangles. I can not figure out any settings in the camera attribute editor or the viewport menus to fix this problem. Again, switching to a new maya camera fixes the problem. If there is no solution, is there a simple way to copy all of the camera's attributes to a newly created camera?