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controlling Maya extrudes

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noteapot
controlling Maya extrudes
on Dec 2, 2006 at 10:12:22 am

Is there a way to control or easily trim the edges of extruded curves ?

I am trying model; a car interior in this case but can see other areas where i wound want to do this.

I create one curve at the base of the rear window and then extrude from it following another curve in the shape of the car interior. Its a simple way to give the car an interior without doing any serious interior modelling.

What i would like to do is either

have a curve for the edges to follow the shape of the car sides.
or
be able to trim the edges to the body of the car using something like a boolean or trim to curve.

at the momentthe best i can come up with is to extrude a polygon surface and shove the vertices in where they stick through the car body. Its ok but i feel there may be a more elegant accurate and faster way to do this.

any ideas ?


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