I've got a curve from illustrator that I am lofting across scaled/transformed duplicates. When rendered, the surfaces look shabby, blocky, and not consistent across seams. I'm looking for some tips on the best workflow for connecting multiple curves and a way to improve detail within a nurbs surface? Do lofted surfaces have normals or need to be stitched together? Also, how would one go about improving the accuracy of a nurb planar surface's edge in relation to a wavy cv curve?