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Making blinn specular transparent..

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motesobe
Making blinn specular transparent..
on Oct 29, 2006 at 6:22:32 am

I am trying to create a wipe-in effect on an object by connecting a black and white ramp node to the shaders transparency and animating the ramp node. The problem is the specular never wipes away. How can I go about making the blinn specular disappear along with the rest of the shader? Thank you in advance!


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Steve Sayer
Re: Making blinn specular transparent..
on Oct 29, 2006 at 10:30:04 pm

The quick-and-dirty solution is to use the same map that you apply to Transparency to affect the specular colour. You will probably have to invert it since white = fully transparent, but black = no specular highlights.

-Steve


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motesobe
Re: Making blinn specular transparent..
on Oct 31, 2006 at 5:26:05 pm

This worked perfectly. Thank you.


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