Can I change the frustum of a camera in MaYa. It's needed because I'm creating a stereoscopic animation. It has to be non-symmetric also called off-axis. The far clipping plane has to be moved over the X axis. Is this possible ? If so, how can I view the frustum ?
hhm.. i guess i just figured it out myself. Turn off the camera's Auto Render Clip Plane attribute. To view the fustum > Select Display > Show > Camera Manipulators. And to offset the far clippingplane just change the Film offset.