I've been struggling with one shading problem in particular. It sounds simple enough, but I can't seem to find the right balance. Latex paint. Interior. For doorframes and the like. Two coats. I assume blinn if the obvious choice, but the proper attribute recipe continues to elude me somehow. There are collections of shaders available for download here and there, but nothing for this. Any suggetions? What I really need are straight physical facts regarding diffuse, specular, eccentricity, etc.
I often wonder if there isn't some kind of chart out there that lists all the materials found in the world, with their corresponding Maya attribute settings. It would certainly cheapen the art of shading, but, man, the time I would save!