Just wondering whether there is some camera settings I can adjust to scale the camera down, keeping the environment relatively small. It is crucial that i can maintain a variety of focal lengths for different shots, so i don't want to just bring down the focal length to a ridiculous number and get severe spatial distortions.
I have tried to play with a combination of camera scale and film gate apertures within the attribute editor, but with no results. Do you guys just make your environments huge or is there a way to get around this?
the real answer to that is your textures. If you group the geometry properly, and scale, it should work fine. However, you may need to tweak your textures to accomodate the scale if they are procedural (3d placer nodes, any kind of connections that depends on information about the camera, etc etc)
I have grouped the geometry before scaling, and I have not actually begun the texturing process yet, so all the geometry is in the default lambert and has not been UV mapped yet. Therefore, I assume that I should just scale the environment to the appropriate size and then go ahead with the texturing and camera moves?
I was just wondering how scaling up the environment would effect render times and the resolution of the textures that I will eventually apply. I am relatively new to Maya so any additional insight wiil be a great help.