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Changing the Pivot Point Orientation

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Thomas Rydberg
Changing the Pivot Point Orientation
on Jul 17, 2006 at 9:31:34 pm

Hi,

I've got a weird problem where I imported a piece of geometry created in a CAD package. The geometry came in at a skewed angle from the x,y,z axes. Anyway, I'm able to reposition the pivot point for this geometry and the orientation of the manipulator looks normal when moving the geometry. However, when I access the rotate tool, the manipulator's axes of rotation are skewed (don't match the axes of the move tool).

I've tried rotating the geometry to match the x,y,z axes in Maya and deleting history and centering pivot, but the problem is still there.

Any ideas on how to either rotate the axes of the manipulator pivot or reorient the pivot to the geometry?

Thanks,

- Tom

******* AnimationMentor.com student *******

"Learning to animate anywhere in the world

from the world's best animators."

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Thomas Rydberg
Re: Changing the Pivot Point Orientation
on Jul 17, 2006 at 9:47:57 pm

Ah, I figured it out. I needed to use the Move Normal Tool to fix the problem.

- Tom

******* AnimationMentor.com student *******

"Learning to animate anywhere in the world

from the world's best animators."

Pixar, ILM, Disney, Dreamworks and more.

***********************************************



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