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Help on building 3D chart?

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Nick
Help on building 3D chart?
by
on Jun 25, 2006 at 1:28:09 pm

Hi guys,

I'm wondering what the best approach would be to build this image shown at the link below! I've tried a number of ways but haven't been too successful. First I tried making the entire object as a SubDiv and then cut it up but couldn't work out how to cut it up, then I tried Poly's and couldn't get a nice smooth surface like my SubDiv's. Then i thought about extruding a curve but again got stuck at how to make the individual peaces.

What i'm trying to build:
http://img88.imageshack.us/my.php?image=3dpie6pj.jpg

I'm fairly new to Maya so learning as much as I can - i'm running v6.5

Any help would be really great - thank you.

Regards,
Nick.


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Steve Sayer
Re: Help on building 3D chart?
on Jun 26, 2006 at 2:11:59 am

SubDs should work. Start out with polys--chop up a poly cylinder, for example--to get the basic wedge shapes. Then Convert the poly objects to SubDs. Use 'Full Crease Edge' to get the sharp edges.

-Steve



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mYthprod
Re: Help on building 3D chart?
on Jun 26, 2006 at 3:10:35 am

Could try just drawing the curves in the top view and then do a bevel plus on them.



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Nick
Re: Help on building 3D chart?
by
on Jun 26, 2006 at 6:36:28 am

Yeah thats something i didn't think about - cheers!

ended up with SubDiv's - had plenty of control there.

thanks for the help to all!


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Jason Brummett
Re: Help on building 3D chart?
on Jul 14, 2006 at 11:34:24 am

And yet another and IMO better way would be to draw the profile of each wedge and revolve it partially as needed.

Jason Brummett
Studio Z Inc.


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