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Castle Turret

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mYthprod
Castle Turret
on Jun 20, 2006 at 1:48:51 pm

I'm working on a castle and I seem to be mentally locking up on how to make the top. The top needs to be circular like the turret's body but the top is blocky - see the tops of the turrets on this castle - what's the best way to get this top modeled? A curve projected onto the surface?



- MythProd
(John David Hutton)

Build Your Own VelocityQ. See how:
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_______________________________________
Supermicro X5DA8, Dual Xeon 3.0 GHz
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VelocityQ, Version 9.1.41, Quattrus 140
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Chad Briggs
Re: Castle Turret
on Jun 20, 2006 at 2:33:47 pm

What about just using polygons and splitting faces? Should be pretty simple considering the castle is pretty blocky in form.
-chad


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mYthprod
Re: Castle Turret
on Jun 20, 2006 at 10:38:30 pm

That's a good idea, I'll give that a shot. Thanks!



- MythProd
(John David Hutton)

Build Your Own VelocityQ. See how:
http://www.customflix.com/Store/ShowTtl.jsp?id=205835

_______________________________________
Supermicro X5DA8, Dual Xeon 3.0 GHz
Windows XP Pro, SP1
VelocityQ, Version 9.1.41, Quattrus 140
VelocityX, Version 1.0.01
Kansas City, Kansas - United States
_______________________________________


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mYthprod
Re: Castle Turret
on Jun 22, 2006 at 2:13:04 am

That did it, Chad! I did a simple poly cylinder, deleted every 2 faces, then extruded the edges to do a quick and dirty depth.

Thanks!



- MythProd
(John David Hutton)

Build Your Own VelocityQ. See how:
http://www.customflix.com/Store/ShowTtl.jsp?id=205835

_______________________________________
Supermicro X5DA8, Dual Xeon 3.0 GHz
Windows XP Pro, SP1
VelocityQ, Version 9.1.41, Quattrus 140
VelocityX, Version 1.0.01
Kansas City, Kansas - United States
_______________________________________


Return to posts index

Chad Briggs
Re: Castle Turret
on Jun 22, 2006 at 2:45:23 am

Glad to hear it.


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