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Bevel Plus... No Alpha ???

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Rory Hinds
Bevel Plus... No Alpha ???
on Apr 15, 2006 at 4:25:24 pm

hI there

I'm using Maya 7 and making spinning logos using Illustrator files and the Bevel Plus feature.

How do I get a Alpha channel?

It seems to not see the Bevel Plus object and doesn't create a Alpha Channel.

Please someone point me in the right direction.

Thanks
Rory

Rory Hinds
http://www.whatismine.com


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Sean Fennell
Re: Bevel Plus... No Alpha ???
on Apr 17, 2006 at 5:14:01 am

what image format are you rendering to? an alpha is dependant on the image format, usually tga or tif are good formats to render to for an alpha channel.


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Rory Hinds
Re: Bevel Plus... No Alpha ???
on Apr 19, 2006 at 10:14:34 pm

Hi Sean

Thanks for you response. I'm really hoping to solve this.

I'm using .IFF as the file format which does support ALPHA's. I've done a test and when I put another object in the scene that object does render with an Alpha so its just a problem with the Bevel Plus objects.

Any ideas?
Thanks
Rory

Rory Hinds
http://www.whatismine.com


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anodecathode
Re: Bevel Plus... No Alpha ???
on Apr 25, 2006 at 3:10:27 pm

Seems like a strange problem.. I use the Bevel Plus tool quite a bit and have never run into this problem. So the moment that you use BP in a scene your background is no longer transparent? What if you have both the non-beveled object as well as the object that has BP, what happens to your alpha then? BP only effects geometry.. It shouldn't have anything to do with rendering an alpha. Try rendering a tif or targa and see if you have the same issue.

scott

http://www.whittierproductions.com


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cowcowcow
Steve Sayer
Re: Bevel Plus... No Alpha ???
on Apr 25, 2006 at 3:19:31 pm

Couple of things to check:

1. Are you using an image plane? That can produce a solid alpha channel, so you won't see your objects.
2. What are the Matte Opacity settings on your BP objects? That's where alpha values can be controlled on an object-by-object basis.

-Steve



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