I have a spot I'm adding fog to. I can tell the fog is only showing up in the section where the manipulator is showing up in the viewport. I'm wondering if there's a way to size the manipulator in the viewport so I know exactly where the fog will be? I found decay regions which gives me what looks like I want but can't seem to control the fog with it, I think it controls the light only. I just want to lengthen the cone so that the tip is further away from the original point then it is now. This is probably a very easy one, I just don't recall how to do it. I did a T but it only gives me an extra aim node, it doesn't make the light's cone any longer.