Suppose I have a camera aim group node set up but I found out after the fact I need a normal "camera" node (so I can import camera data to after effects - I think AE's import still just supports a normal camera node and not camera / aim and camera / aim / up). Is there an easy way of setting up a normal camera so that its framing and movement matches the original camera / aim group?
I don't have Maya open right now, but I believe that the 'Aim' node just exerts constraints on the camera node, automatically animating its rotation attributes. You might be able to get away with baking out those channels. Or you might take it a step further and bake out the animation, copy those curves, and paste them to a completely new camera... I'm not sure, but it's worth a shot.