Ugh. I have a texture coming into maya of a talent I keyed against a blue screen in AE. In after effects he looks fine but in maya he comes in with a black halo around him and I'm not able to get rid of it no matter what I do. Anyone have any ideas as to what could be wrong?
Using maya 6 on win2k and AE 6.5 rendering to iff format in 32-bit.