have a scene where the particles die and fade out over time randomly. I have the particles lifespan PP dying randomly ( particleShape1.lifespanPP=rand(1,2); ) etc... and the opacity PP on a ramp. I have the particle Sampler opacitty pp mapped to the particle cloud density.
Everything was great and fading away as planned until I started duplicating the emitters and particles!!
Now random particles fade, die and then flash on for a few frames before disappearing for good ... the little boogers.
anyone have this problem or know where I screwed up????